Two weeks, Blizzard earned about $ 24 million for, according to. According to the assessment he shared with , the analytical firm said the free game was downloaded nearly 8.5 million times in the same time period, with 26 percent of downloads downloading from the United States. Most of Blizzard’s revenue from Diablo Immortal he also came from America. To date, American players have contributed about 43 percent of the total earnings in the game.
Put Immortal’s early financial success in context, Hearthstone, the only other mobile game Blizzard has, grossed about $ 5 million in May. Despite the vocal reaction to Immortal’s monetization systems, it is probably safe to say that no one expected the match to fail behind the gates. Instead, the concern for many fans was the scenario where Immortal was so successful for Blizzard that he continued to inform how the studio is monetizing its future games.
For now, that fear seems unfounded. Recently Diablo franchise CEO Rod Ferguson would have a different set of monetization systems than Immortal. “To be clear, D4 is a full-price game made for PC / PS / Xbox audiences,” he wrote on Twitter after the game. a recent screening at Microsoft’s recent Summer Game Fest. Separately, Blizzard announced this week Overwatch 2 .
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