Jak and Dakter are 'transferred' to the computer, it looks great

Jak and Dakter are ‘transferred’ to the computer, it looks great

Jak & Dakter

The painting: Bad Dog

Over the past few years, we have begun to see something beautiful happen: fans of classic console games take the old code and create original PC versions of games that have never been officially released. We’ve seen it with some Nintendo gamesbut now we see it with the PlayStation platformer as well.

This is not a multi-platform transfer we are used to, nor is it emulation. This is to recompile the entire code base of the game so Jak and Dakter: Legacy precedeswhich was released on PS2 in 2001, now runs as a native application on a computer.

The project, which is now about 80% complete, is some incredible shitbecause it turned out Jak and Dakter is “written in GOAL, a custom Lisp language developed by Naughty Dog”, which means that a small team working on it must “decompile the original game code into GOAL human readable code” and then “develop its own compiler for GOAL and recompile game code for k86-64 “.

Interestingly, this is not a direct port either, as some small changes have been made mostly to the game, mostly in terms of the options available to players:

We’ve added a lot of options to the game’s settings (and removed some that didn’t make sense) so you can have a more up-to-date experience or a more PS2-like experience if you choose. It is up to you! There are also a bunch of extra goodies and extra secrets to learn. Our goal is to keep the basic way of playing (controls, physics, behavior, etc.) identical, so if you find any problems or differences regarding this, don’t hesitate to tell us about it.

Some of these “up-to-date” options include better subtitle controls, custom resolutions and camera controls, but in terms of overall gameplay, they’ve also made the balls “easier to spot”.

Although the project is not 100% complete, it can be downloaded (and won, just because there may be mistakes) from the github project site. Here are some shots of the project running in 4K at 60FPS:

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